some improvments, bugs and bugfixed )
This commit is contained in:
@@ -2,35 +2,74 @@ package hdvtdev.blockAndSeek.roulette;
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import hdvtdev.blockAndSeek.BlockAndSeek;
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import hdvtdev.blockAndSeek.BlockAndSeekMap;
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import hdvtdev.blockAndSeek.eventListeners.EventListener;
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import me.libraryaddict.disguise.DisguiseAPI;
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import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import me.libraryaddict.disguise.disguisetypes.MiscDisguise;
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import net.kyori.adventure.text.Component;
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import hdvtdev.blockAndSeek.Localization;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class RouletteCreator implements InventoryHolder {
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public final class RouletteCreator implements InventoryHolder {
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public static void newCreateRoulette(Player player, List<BlockAndSeekMap.Block> blocks) {
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final Inventory gui = Bukkit.createInventory(null, 45);
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new BukkitRunnable() {
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private static final int[] slots = {3, 5, 7, 12, 14, 16, 21, 23, 25, 30, 32, 34, 39, 41, 43};
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private static final int[] midSlots = {21, 23, 25};
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private static final Random random = new Random();
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private final Inventory roulette;
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private Task task;
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private volatile boolean closedByPlayer = true;
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public RouletteCreator(@NotNull Player player, List<BlockAndSeekMap.Block> blocks) {
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roulette = Bukkit.createInventory(this, 45, Localization.getComponent(player, "roulette-title"));
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this.createUnoptimizedRoulette(roulette, player, blocks);
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}
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public @NotNull Task getTask() {
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return task;
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}
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public boolean isClosedByPlayer() {
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return closedByPlayer;
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}
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@Override
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public @NotNull Inventory getInventory() {
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return roulette;
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}
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public void closeInventory() {
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closedByPlayer = false;
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roulette.close();
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}
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public void closeInventoryByPlayer() {
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closedByPlayer = true;
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roulette.close();
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}
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public ItemStack randomPropItem() {
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return roulette.getItem(slots[random.nextInt(0, 15)]);
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}
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public ItemStack randomMidPropItem() {
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return roulette.getItem(midSlots[random.nextInt(0, 3)]);
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}
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@ApiStatus.Experimental
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private void createUnoptimizedRoulette(Inventory gui, Player player, List<BlockAndSeekMap.Block> blocks) {
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BukkitTask rouletteTask = new BukkitRunnable() {
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int i = 0;
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final RouletteGenerator rouletteGenerator = new RouletteGenerator(blocks);
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final List<RouletteList<ItemStack>> rows = List.of(
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@@ -39,57 +78,58 @@ public class RouletteCreator implements InventoryHolder {
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new RouletteList<>(rouletteGenerator.getRandomRow(15))
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);
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final List<ItemStack[]> items = List.of(
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new ItemStack[]{
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next()
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},
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new ItemStack[]{
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next()
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},
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new ItemStack[]{
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next()
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final List<ItemStack[]> items;
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{
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List<ItemStack[]> rawItems = new ArrayList<>();
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for (int j = 0; j < 3; j++) {
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ItemStack[] itemStacks = new ItemStack[5];
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for (int l = 0; l < 5; l++) {
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itemStacks[l] = rows.get(j).next();
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}
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);
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rawItems.add(j, itemStacks);
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}
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items = rawItems;
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}
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private volatile boolean finished = false;
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private long startTime = System.currentTimeMillis();
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private long lastActionTime = startTime;
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private long nextDelay = 0;
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final long startTime = System.currentTimeMillis();
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double currentSpeed = 0;
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int i = 0;
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private final long baseDelay = 30;
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private final long maxDelay = 450;
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private final double k = 0.2;
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@Override
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public void run() {
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if (finished) this.cancel();
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long now = System.currentTimeMillis();
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long elapsedSeconds = (now - startTime) / 1000;
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if (elapsedSeconds >= 10) {
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finished = true;
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return;
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double elapsed = (now - startTime) / 1000.0;
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if (elapsed >= 9.5) {
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this.cancel();
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}
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double speed;
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if (elapsed < 3.0) speed = 1.0;
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else if (elapsed < 3.5) speed = 0.8;
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else if (elapsed < 4.0) speed = 0.6;
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else if (elapsed < 4.5) speed = 0.5;
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else if (elapsed < 5.0) speed = 0.4;
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else if (elapsed < 5.5) speed = 0.33;
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else if (elapsed < 6.0) speed = 0.28;
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else if (elapsed < 6.5) speed = 0.25;
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else if (elapsed < 7.0) speed = 0.22;
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else if (elapsed < 7.5) speed = 0.2;
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else if (elapsed < 8.0) speed = 0.12;
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else speed = 0.05;
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nextDelay = (long) (baseDelay + (maxDelay - baseDelay) * (1 - Math.exp(-k * elapsedSeconds)));
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task(speed);
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if (now - lastActionTime >= nextDelay) {
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i++;
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i++;
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}
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private void task(double speed) {
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if (currentSpeed >= 1) {
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currentSpeed = 0;
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for (int j = 0; j < 5; j++) {
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gui.setItem(3 + j * 9, items.getFirst()[j]);
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gui.setItem(5 + j * 9, items.get(1)[j]);
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@@ -107,136 +147,24 @@ public class RouletteCreator implements InventoryHolder {
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items.getFirst()[0] = rows.getFirst().next();
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items.get(1)[0] = rows.get(1).next();
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items.get(2)[0] = rows.get(2).next();
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lastActionTime = now;
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}
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i++;
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} else currentSpeed += speed;
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}
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}.runTaskTimer(BlockAndSeek.getInstance(), 0, 1);
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}.runTaskTimer(BlockAndSeek.getInstance(), 0, 4);
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task = new Task(rouletteTask, Bukkit.getScheduler().runTaskLater(BlockAndSeek.getInstance(), this::closeInventory, 300));
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player.openInventory(gui);
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}
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@Deprecated
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public static void createRoulette(Player player, Inventory inventory, boolean openInventory, List<BlockAndSeekMap.Block> blocks) {
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Inventory gui = inventory == null ? new RouletteCreator().getInventory() : inventory;
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EventListener.createTask(player, new BukkitRunnable() {
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int i = 0;
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final RouletteGenerator rouletteGenerator = new RouletteGenerator(blocks);
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final List<RouletteList<ItemStack>> rows = List.of(
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new RouletteList<>(rouletteGenerator.getRandomRow(15)),
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new RouletteList<>(rouletteGenerator.getRandomRow(15)),
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new RouletteList<>(rouletteGenerator.getRandomRow(15))
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);
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final List<ItemStack[]> items = List.of(
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new ItemStack[]{
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next(),
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rows.getFirst().next()
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},
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new ItemStack[]{
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next(),
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rows.get(1).next()
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},
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new ItemStack[]{
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next(),
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rows.get(2).next()
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}
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);
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@Override
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public void run() {
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for (int j = 0; j < 5; j++) {
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gui.setItem(3 + j * 9, items.getFirst()[j]);
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gui.setItem(5 + j * 9, items.get(1)[j]);
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gui.setItem(7 + j * 9, items.get(2)[j]);
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}
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 0.5f, 2f);
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if (i == 30) {
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 0.5f, 0.5f);
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EventListener.stopTask(player);
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}
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for (int j = 4; j >= 1; j--) {
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items.getFirst()[j] = items.getFirst()[j - 1];
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items.get(1)[j] = items.get(1)[j - 1];
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items.get(2)[j] = items.get(2)[j - 1];
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}
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items.getFirst()[0] = rows.getFirst().next();
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items.get(1)[0] = rows.get(1).next();
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items.get(2)[0] = rows.get(2).next();
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i++;
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}
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}.runTaskTimer(BlockAndSeek.getInstance(), 0, 3L));
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new BukkitRunnable() {
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@Override
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public void run() {
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Inventory inventory = player.getOpenInventory().getTopInventory();
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if (inventory.getHolder() instanceof RouletteCreator) {
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inventory.close();
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MiscDisguise miscDisguise = new MiscDisguise(DisguiseType.FALLING_BLOCK, inventory.getItem(21));
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DisguiseAPI.disguiseToAll(player, miscDisguise);
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}
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}
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}.runTaskLater(BlockAndSeek.getInstance(), 300L);
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if (openInventory) {
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player.openInventory(gui);
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player.setMetadata("RollingMenu", new FixedMetadataValue(BlockAndSeek.getInstance(), "RollingMenu"));
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public record Task(BukkitTask rouletteTask, BukkitTask autoCloseTask) {
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public void cancelBoth() {
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rouletteTask.cancel();
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autoCloseTask.cancel();
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}
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}
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@Override
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public @NotNull Inventory getInventory() {
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Inventory gui = Bukkit.createInventory(this, 45, Component.text("РулетОЧКА"));
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ItemStack filler = new ItemStack(Material.BLUE_STAINED_GLASS_PANE);
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ItemMeta fillerMeta = filler.getItemMeta();
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fillerMeta.displayName(Component.text(""));
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fillerMeta.lore(null);
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fillerMeta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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filler.setItemMeta(fillerMeta);
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for (int i = 0; i < 45; i++) {
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gui.setItem(i, filler);
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}
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return gui;
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}
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}
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